I'm a 3D generalist, graphic designer, and lecturer from Upstate New York.

My current pursuits find me rendering 3D characters and scenes, designing interactive, real-time experiences, and lecturing part-time at the University of Rochester.

I have several years of experience working as an independent designer as well as in a studio. I'm committed to providing the highest caliber of quality design and have been known to go the extra mile to ensure that a design provides the power a client is seeking.

I have an affinity for keeping up with the most current technology and enjoy teaching or training others effective design methods and the tools behind it.

Some of my hobbies include: writing and dissecting Python scripts, coding websites (I wrote the vast majority of this site), noodling on my guitar, learning C++ for game development and interactive design, photogrammetry, and planning systems to help stay organized and effective.


Rochester Insitute of Technology
Master of Fine Arts Candidate
Visual Communication Design (3D)

Rochester Institute of Technology
Bachelor of Fine Arts
Graphic Design

Onondaga Community College
Associate of Applied Science
Graphic Design



  • -Modeling
  • -Sculpting
  • -Retopology
  • -Texturing
  • -Material Design
  • -Lighting
  • -Rendering
  • -Post-processing

Teaching & Training
Narrative & Proposal Writing
Story/Mood Boarding
Style Framing
Motion Graphics
Traditional & Digital Illustration
HTML, CSS, & Javascript
UI/UX Design
Digital Content Management


Adobe Creative Cloud
Microsoft Office Suite
Maxon Cinema 4D
Otoy Octane Render Engine
Pixologic ZBrush
Quixel Suite
Marvelous Designer
Uneal Engine
Cycles Render Engine
Autodesk Maya
Autodesk Fusion 360
Microsoft Visual Studio & VS Code
Preferred OS: Microsoft Windows
but am also familiar with Mac OS